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Lars Bjurman

lars@larsbjurman.com

Girls on the move

Art Installation
Category
Art Installation
Client
Save The Children Sweden
Date
June, 2020
Location
Stockholm, Sweden

An art installation visualizing the stories of the extraordinary hardships of lone, migrant girls in search of a better life.

When Save the Children published a new report on migrant girls' situation, traveling alone under hard conditions, they wanted to highlight this by creating an interactive installation. I was part of a small, specialized team, tasked to create this immersive installation in collaboration with the client and additionally the support and locales of the Stockholm Photographic museum. From research, to concept, production and final installation I took a leading part in driving and actualizing the idea.
particle flow
text particles
The installation consists of a 270 degree projection in the museum's Black Box exhibition area. The projections visualize the journeys of 2 million lone migrant girls traveling the globe in search for a better and safer life situation, and how they as young girls and women face extra levels of risk when doing so. We used the voices of the girls were recorded by STC in interviews as the base of ther report. The girl's stories were elevated by mesmerizing visual effects creating a strong, but hypnotic narrative scene. The words fall into 2 million particles that eventually materialize in a makeshift container hair salon, representing safe spaces along the girls’ migrant journeys.
particle chair
In such a small team my breadth in skills really come to play and the full width of creative leadership gets activated. I took lead in all steps of the process from concepting, to prototyping, technical evaluation, and design direction as well as presentations to the client team and the museum to keep everyone aligned.
    • Creative Direction
    • Concept Development
    • Art Direction
    • Technical Direction
    • Content Creation
    • Prototyping
    • Spatial Design
    • Sound Direction

To enable a quick and dynamic prototyping process I used Unity's Visual Effects Graph to realtime render the particle style animations.

Project wall design.

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